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THE
VIDEO GAME LIBRARY
YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
LATEST BOOKS
All Books
Art/Reference Books
Biographies
Comics / Graphic Novels
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Game Development
Game Studies
Non-Fiction
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Audiobook
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GAME STUDIES
THE SEMIOTICS OF ARCHITECTURE IN VIDEO GAMES
ART/REFERENCE BOOKS
HALO WARFLEET
GAME STUDIES
VIDEOGAMES IN THE INDIAN SUBCONTINENT
ART/REFERENCE BOOKS
HALO MYTHOS: A GUIDE TO THE STORY OF HALO
NON-FICTION
EA SPORTS FIFA: FEELING THE GAME
GAME STUDIES
TOMB RAIDERS AND SPACE INVADERS: VIDEOGAME FORMS AND CONTEXTS
GAME STUDIES
SIMULATING WAR: STUDYING CONFLICT THROUGH SIMULATION GAMES
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAME STUDIES
CYBERTEXT POETICS: THE CRITICAL LANDSCAPE OF NEW MEDIA LITERARY THEORY
NON-FICTION
GAMES AND GAMING: AN INTRODUCTION TO NEW MEDIA
GAME STUDIES
RATED M FOR MATURE: SEX AND SEXUALITY IN VIDEO GAMES
NON-FICTION
VIDEO GAMES: AN INTRODUCTION TO THE INDUSTRY
GAME STUDIES
GAMEWORLDS: VIRTUAL MEDIA AND CHILDREN'S EVERYDAY PLAY
GAME DEVELOPMENT
THE INTERFACE ENVELOPE: GAMING, TECHNOLOGY, POWER
NON-FICTION
SOCIAL, CASUAL AND MOBILE GAMES: THE CHANGING GAMING LANDSCAPE
NON-FICTION
PLAYBACK: A GENEOLOGY OF 1980s BRITISH VIDEOGAMES
GAME STUDIES
EVERY GAME IS AN ISLAND: ENDINGS AND EXTREMITIES IN VIDEO GAMES
NON-FICTION
THE UNPREDICTABILITY OF GAMEPLAY
GAME DEVELOPMENT
VIDEO GAME DESIGN: PRINCIPLES AND PRACTICES FROM THE GROUND UP
NON-FICTION
INTERMEDIA GAMES - GAMES INTER MEDIA: VIDEO GAMES AND INTERMEDIALITY
GAME DEVELOPMENT
PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES
GAME STUDIES
DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES
GAME DEVELOPMENT
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
GAME STUDIES
UNSTABLE AESTHETICS: GAME ENGINES AND THE STRANGENESS OF MODDING
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