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COMPUTER GAMES AS EDUCATIONAL MANAGEMENT TOOLS: USES AND APPROACHES

Ana Amélia A. Carvalho, Ana Castro Correia, Anthony M. Orzechowski, António Pessoa de Magalhães, Begoña Santos, Bernard Riera, Brenda Flores Muro, Bruno Vigário, C. Karagiannidis, Celina Pinto Leão, Chen Yu, Daniel I. Thomas, Eduardo César Contreras Delgado, Fernando Borrajo, Fernando Fernández, Filomena Soares, Gyula Mester, Helena Coelho, Isidro de Pablo, Ismael Sagredo, Jannicke Baalsrud Hauge, Javier Garcia, Johann C.K.H. Riedel, Jonathan Chewymd, José Bidarra, Julieta Noguez, Karla Muñoz, Kurt Squire, Lia Raquel Oliveira, Ljubo B. Vlacic, Luis Neri, Mabel CPO Okojie, Maria Manuela Cruz-Cunha, Meagan Rothschild, Paul Mc Kevitt, Paula Rodrigues, Piroska Stanić Molcer, S. Efremidou, Tom Lunney, Tiago Gomes, Vítor Hugo Costa Carvalho, Vlado Delić, Yolanda Bueno



 

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781609605698

2011

358

OTHER NAMES

Computer Games as Educational and Management Tools - Uses and Approaches

 

TAGS


Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2011

Genres: #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

#Beware (Beware)

#Civilization (Civilization)

#PlayPhysics (PlayPhysics)

#SecondLife (Second Life)

#SimCity (SimCity)


Misc:

N/A



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