Adam Kenneth Dubé, Alaine Dalongeville, Alexandre Joly-Lavoie, Alexandre Lanoix, Alexis Benoit, Chu Xu, David Lefrancois, François Furstenberg, Guillaume Barral, Guillaume Lescaut, Hugo Orain, Judith Brisson, Julien Bazile, Marc-André Ethier, Mathieu Beauséjour, Kevin Péloquin, Raphaël Gani, Romain Vincent, Sébastien Quirion, Thierry Desjardins, Vincent Boutonnet, Virginie Martel
The media and scientific attention given to video games has increased considerably since their massive commercialization. A colorful crowd of consumers of all ages now play video games, often daily and for countless hours. Part of this fun activity revolves around events from the past and interests many pupils, whose representation of history it seems to influence. This concerns and arouses the interest of a growing number of history teachers.
The chapters that make up this book were written by history teachers and researchers who operate a game or discovery tour from the Assassin's Creed series. The authors take a critical look at the use of historical video games in the classroom and on the practice of treasure hunts or fact-checking and offer certain activities to help history teachers who want their students to adopt a critical position. as citizens and learn to problematize and debate in class about differing interpretations, among other things.
Les usages pédagogiques des jeux vidéos Assassin's Creed
Authors: #AdamKennethDubé #AlaineDalongeville #AlexandreJolyLavoie #AlexandreLanoix #AlexisBenoit #ChuXu #DavidLefrancois #FrançoisFurstenberg #GuillaumeBarral #GuillaumeLescaut #HugoOrain #JudithBrisson #JulienBazile #MarcAndréEthier #MathieuBeauséjour #KevinPéloquin #RaphaëlGani #RomainVincent #SébastienQuirion #ThierryDesjardins #VincentBoutonnet #VirginieMartel
Publishers: #PressesDeLUniversiteLaval (Presses de l'Université Laval)
#AssassinsCreed (Assassin's Creed series)