top of page
Home
About
More
Use tab to navigate through the menu items.
Mail
Year
Language
Featured Publishers
Popular Franchises
Popular Topics
All Books
(12,373)
12,373 posts
Art/Reference Books
(1,507)
1,507 posts
Biographies
(139)
139 posts
Comics / Graphic Novels
(2,664)
2,664 posts
Cookbooks
(77)
77 posts
Game Development
(734)
734 posts
Game Studies
(1,182)
1,182 posts
Non-Fiction
(6,726)
6,726 posts
Novelizations
(1,128)
1,128 posts
Audiobook
(294)
294 posts
Children's Books
(844)
844 posts
Guide/Handbook
(2,221)
2,221 posts
Song Books
(60)
60 posts
NON-FICTION
COMPUTER GAMES AS EDUCATIONAL MANAGEMENT TOOLS: USES AND APPROACHES
GAME STUDIES
GAMING AND EXTREMISM: THE RADICALIZATION OF DIGITAL PLAYGROUNDS
GAME DEVELOPMENT
REAL-TIME RESEARCH: IMPROVISATIONAL GAME SCHOLARSHIP
GAME STUDIES
GAMES, LEARNING, AND SOCIETY: LEARNING AND MEANING IN THE DIGITAL AGE
GAME DEVELOPMENT
MAKING GAMES FOR IMPACT
GAME STUDIES
VIDEO GAMES AND GAMING CULTURE
GAME STUDIES
VIDEO GAMES AND LEARNING: TEACHING AND PARTICIPATORY CULTURE IN THE DIGITAL AGE
GAME STUDIES
WELL PLAYED 1.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
GAME STUDIES
THE VIDEO GAME THEORY READER
bottom of page