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NON-FICTION
COMPUTER GAMES AS EDUCATIONAL MANAGEMENT TOOLS: USES AND APPROACHES
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GAMING AND EXTREMISM: THE RADICALIZATION OF DIGITAL PLAYGROUNDS
GAME DEVELOPMENT
REAL-TIME RESEARCH: IMPROVISATIONAL GAME SCHOLARSHIP
GAME STUDIES
GAMES, LEARNING, AND SOCIETY: LEARNING AND MEANING IN THE DIGITAL AGE
GAME DEVELOPMENT
MAKING GAMES FOR IMPACT
GAME STUDIES
VIDEO GAMES AND GAMING CULTURE
GAME STUDIES
VIDEO GAMES AND LEARNING: TEACHING AND PARTICIPATORY CULTURE IN THE DIGITAL AGE
GAME STUDIES
WELL PLAYED 1.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
GAME STUDIES
THE VIDEO GAME THEORY READER
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