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ARTIFICIAL INTELLIGENCE FOR GAMES

Ian Millington, John Funge



 

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9780124977822

2006

896

English

Hardcover

2nd Edition

9780123747310

2009

896

English

eBook

2nd Edition

N/A

2009

896

English

Hardcover

3rd Edition

9781138483972

2019

1030

English

Paperback

3rd Edition

9780367670566

2020

1030

English

eBook

3rd Edition

N/A

2019

1030

 

TAGS


Publishers: #CRCPress (CRC Press) #MorganKaufmann (Morgan Kaufmann)

Languages: #English

Accessibility: N/A

Companies:

N/A


Public Figures:

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Games: N/A


Misc: N/A

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