Ian Millington, John Funge
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 1st Edition | 9780124977822 | 2006 | 896 |
English | Hardcover | 2nd Edition | 9780123747310 | 2009 | 896 |
English | eBook | 2nd Edition | N/A | 2009 | 896 |
English | Hardcover | 3rd Edition | 9781138483972 | 2019 | 1030 |
English | Paperback | 3rd Edition | 9780367670566 | 2020 | 1030 |
English | eBook | 3rd Edition | N/A | 2019 | 1030 |
TAGS
Authors: #IanMillington #JohnFunge
Publishers: #CRCPress (CRC Press) #MorganKaufmann (Morgan Kaufmann)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Genres: #AI #Coding #GameDesign
Companies:
N/A
Public Figures:
N/A
Games: N/A
Misc: N/A
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