Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
Through the exploration of the ludic and medial influences on real-time strategy games (RTS) and the analysis of the "Age of Empires" series by Bruce Shelley & Ensemble Studios, Carlo Molina delves into the ways in which video game "writing" shapes the rules of "life" in a PC strategy game. A video "game" that, by applying its own rules, transcends them and aspires to be an atlas of wondrous worlds, a miniature living organism, a work of art.
Age of Empires. Simulazione videogiocata della vita
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#EnsembleStudios (Ensemble Studios)
#BruceShelley (Bruce Shelley)
#AgeOfEmpires (Age of Empires)
#Ludologica (Ludologica #1)