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VIDEO GAME DESIGN: PRINCIPLES AND PRACTICES FROM THE GROUND UP
PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES
DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
UNSTABLE AESTHETICS: GAME ENGINES AND THE STRANGENESS OF MODDING
GLOBAL ESPORTS: TRANSFORMATION OF CULTURAL PERCEPTIONS OF COMPETITIVE GAMING
THE DIGITAL ROLE-PLAYING GAME AND TECHNICAL COMMUNICATION
ANCIENT VIOLENCE IN THE MODERN IMAGINATION: THE FEAR AND THE FURY
ANCIENT GREECE AND ROME IN VIDEO GAMES
WOMEN IN CLASSICAL VIDEO GAMES
CLASSICAL ANTIQUITY IN VIDEO GAMES: PLAYING WITH THE ANCIENT WORLD
IN-GAME: FROM IMMERSION TO INCORPORATION
DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME
GUNS, GRENADES, AND GRUNTS: FIRST-PERSON SHOOTER GAMES
VIOLENT GAMES: RULES, REALISM, AND EFFECT