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PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES

Mathias Fuchs



 

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.


In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781501332920

2019

176

English

Paperback

9781501376269

2020

176

English

eBook

N/A

2019

176


 

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Authors: #MathiasFuchs

Publishers: #Bloomsbury (Bloomsbury)

Languages: #English

Accessibility: N/A

Year: #Year2019 #Year2020


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