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GAME STUDIES
WRITING GAME HISTORIES
GAME STUDIES
THE GERMANIC HEROIC TRADITION IN VIDEO GAMES: PLAYING MASS MEDIEVALISM
ART/REFERENCE BOOKS
ASSASSIN'S CREED: DISCOVERY BOOK - THE TIME OF THE VIKINGS
ART/REFERENCE BOOKS
ASSASSIN'S CREED: DISCOVERY BOOK - AT THE HEART OF BAGHDAD
ART/REFERENCE BOOKS
ASSASSIN'S CREED: DISCOVERY BOOK - THE EGYPT OF THE PHARAOHS
ART/REFERENCE BOOKS
ASSASSIN'S CREED: DISCOVERY BOOK - ANCIENT GREECE
ART/REFERENCE BOOKS
ASSASSIN'S CREED: DISCOVERY BOOK - THE JAPAN OF THE SAMURAI
GAME STUDIES
INDIGENOMICON: AMERICAN INDIANS, VIDEO GAMES, AND THE STRUCTURES OF DISPOSSESSION
GAME STUDIES
BRINGING HISTORY TO LIFE: TEACHING FACT AND FICTION
GAME STUDIES
PLAYING THE CRUSADES
GAME STUDIES
THE MIDDLE AGES IN COMPUTER GAMES: LUDIC APPROACHES TO THE MEDIEVAL AND MEDIEVALISM
NON-FICTION
COMPUTER GAMES AND INSTRUCTION
GAME STUDIES
CENTRAL AND EASTERN EUROPEAN HISTORIES AND HERITAGES IN VIDEO GAMES
GAME STUDIES
ASIAN HISTORIES AND HERITAGES IN VIDEO GAMES
GAME STUDIES
(NOT) IN THE GAME: HISTORY, PARATEXTS, AND GAMES
GAME STUDIES
PLAYING WITH THE PAST: DIGITAL GAMES AND THE SIMULATION OF HISTORY
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION OR ROME ON 640K A DAY
GAME STUDIES
VIDEOGAME FORMALISM: ON FORM, AESTHETIC EXPERIENCE AND METHODOLOGY
GAME STUDIES
ECOGAMES: PLAYFUL PERSPECTIVES ON THE CLIMATE CRISIS
GAME STUDIES
PLAYING THE MIDDLE AGES: PITFALLS AND POTENTIAL IN MODERN GAMES
GAME STUDIES
RED DEAD'S HISTORY: A VIDEO GAME, AN OBSESSION, AND AMERICA'S VIOLENT PAST
GAME STUDIES
VIRTUAL REALITIES: ATMOSPHERIC EXPERIENCE OF THE PAST IN DIGITAL GAMES
GAME STUDIES
ASSASSIN'S CREED IN THE CLASSROOM: HISTORY'S PLAYGROUND OR A STAB IN THE DARK?
GAME STUDIES
WORLD | WAR | SHOOTER: COMPUTER GAMES AS REALISTIC MEMORY MEDIA?
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