THE GAME IS THE MEMORY: PROSTHETIC WITNESSING IN VIDEO GAMES AS MEDIA OF REMEMBRANCE OF THE HOLOCAUST
- Dean Guadagno
- 2 hours ago
- 1 min read
Tabea Widmann
Tabea Widmann dedicates this work to digital games as media of remembrance around the Holocaust and examines them as particularly potentially powerful media of digitalised memory cultures. Within the book, the concept of "Prosthetic Witnessing" is developed; an approach that understands playful actions as mediated positions of a medialised-distanced, yet emotionally involving, form of witnessing. Based on four selected case studies, "Prosthetic Witnessing" already finds its first applications in the work with a focus on figures of testimony, the staging of places of remembrance as well as the handling of depicted media of memory.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783847116011 | 2023 | 281 | |
German | eBook | N/A | 2023 | 281 |
OTHER NAMES
The Game Is the Memory: Prosthetic Witnessing in Video Games as Media of Remembrance of the Holocaust
The Game Is the Memory: Prosthetic Witnessing in Digitalen Spielen Als Erinnerungsmedien Um Den Holocaust
TAGS
Authors: #TabeaWidmann
Publishers: #VandenhoeckRuprecht (Vandenhoeck & Ruprecht Gmbh & Co)
Languages: #German
Format: #Hardcover #eBook
Accessibility: N/A
Year: #Year2023
Genres: #GameStudies #WorldHistory
Companies:
N/A
Public Figures:
N/A
Games:
#Attentat1942 (Attentat 1942)
#CallOfDuty (Call of Duty: WWII)
#MyMemoryOfUs (My Memory of Us)
#ThroughTheDarkestOfTimes (Through the Darkest of Times)
Misc:
N/A











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