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THE GAME IS THE MEMORY: PROSTHETIC WITNESSING IN VIDEO GAMES AS MEDIA OF REMEMBRANCE OF THE HOLOCAUST

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 1 min read

Tabea Widmann





Tabea Widmann dedicates this work to digital games as media of remembrance around the Holocaust and examines them as particularly potentially powerful media of digitalised memory cultures. Within the book, the concept of "Prosthetic Witnessing" is developed; an approach that understands playful actions as mediated positions of a medialised-distanced, yet emotionally involving, form of witnessing. Based on four selected case studies, "Prosthetic Witnessing" already finds its first applications in the work with a focus on figures of testimony, the staging of places of remembrance as well as the handling of depicted media of memory.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783847116011

2023

281

German

eBook


N/A

2023

281

OTHER NAMES

The Game Is the Memory: Prosthetic Witnessing in Video Games as Media of Remembrance of the Holocaust

The Game Is the Memory: Prosthetic Witnessing in Digitalen Spielen Als Erinnerungsmedien Um Den Holocaust

TAGS


Authors: #TabeaWidmann

Publishers: #VandenhoeckRuprecht (Vandenhoeck & Ruprecht Gmbh & Co)

Languages: #German

Accessibility: N/A

Year: #Year2023


Companies:

N/A


Public Figures:

N/A


Games:

#Attentat1942 (Attentat 1942)

#CallOfDuty (Call of Duty: WWII)

#MyMemoryOfUs (My Memory of Us)

#ThroughTheDarkestOfTimes (Through the Darkest of Times)


Misc:

N/A

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