top of page
VGL_Banner_wLogo.png

INDIGENOMICON: AMERICAN INDIANS, VIDEO GAMES, AND THE STRUCTURES OF DISPOSSESSION

  • Writer: Dean Guadagno
    Dean Guadagno
  • May 3
  • 1 min read

Jodi A. Byrd




Settler colonial studies and Indigenous studies are often assumed to be the same intellectual project. In Indigenomicon, Jodi A. Byrd examines the differences between the two fields by bringing video game studies and Indigenous studies into conversation with Black studies, queer studies, and Indigenous feminist critique.


Byrd theorizes “the image of the law of the Indigenous” as structuring dispossession in games including Assassin’s Creed, Animal Crossing, BioShock Infinite, and Demon Souls. They demonstrate how games and play might reveal histories of slavery, genocide, and theft of Indigenous lands even as their structures obscure Indigenous spatial and embodied practices that prioritize relationships with land, water, plants, and spirits. With ground and relationality defined as key concepts, Byrd centers Indigenous visions of dystopias to reveal how game spaces encode settler structures of governance even as the design of games might yet provide vital modes of resistance to Indigenous erasure.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781478029274

2025

312

English

Paperback


9781478032649

2025

312

English

eBook


9781478061496

2025

312

PUBLICATION DETAILS

Indigenomicon: American Indians, Video Games, and the Structures of Dispossession

TAGS


Authors: #JodiAByrd

Publishers: #DukeUniversityPress (Duke University Press)

Languages: #English

Accessibility: N/A

Year: #Year2025


Companies:

N/A


Public Figures:

N/A


Games:

#AnimalCrossing (Animal Crossing)

#AssassinsCreed (Assassin's Creed)

#Bioshock (Bioshock: Infinite)

#DarkSouls (Demon's Souls)


Misc:

N/A

Comments


bottom of page