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NON-FICTION
BEYOND THE DECK: CRITICAL ESSAYS ON MAGIC: THE GATHERING AND ITS INFLUENCE
NON-FICTION
A NEW VIRTUAL ETHICS: INTERCONNECTEDNESS AND INTERRELATIONALITY IN VIDEOGAMES
GAME STUDIES
PLAYING WITH THE PAST: DIGITAL GAMES AND THE SIMULATION OF HISTORY
GAME STUDIES
BEING DRAGONBORN: CRITICAL ESSAYS ON THE ELDER SCROLLS V: SKYRIM
GAME STUDIES
PLAYING WITH THE GUYS: MASCULINITY AND RELATIONSHIPS IN VIDEOGAMES
GAME STUDIES
WHAT IS A GAME?: ESSAYS ON THE NATURE OF VIDEOGAMES
GAME DEVELOPMENT
COMPOSITION OF VIDEO GAMES: NARRATIVE, AESTHETICS, RHETORIC AND PLAY
GAME STUDIES
WOMEN AND VIDEO GAME MODDING: ESSAYS ON GENDER AND THE DIGITAL COMMUNITY
GAME STUDIES
NARRATIVE DESIGN AND AUTHORSHIP IN BLOODBORNE: AN ANALYSIS OF THE HORROR VIDEOGAME
GAME STUDIES
THE POKÉMON GO PHENOMENON: ESSAYS ON PUBLIC PLAY IN CONTESTED SPACES
GAME STUDIES
VIDEO GAMING IN SCIENCE FICTION: A CRITICAL STUDY
GAME STUDIES
TEACH LIKE A GAMER: ADAPTING THE INSTRUCTIONAL DESIGN OF DIGITAL RPGs
GAME STUDIES
RESPONDING TO CALL OF DUTY: CRITICAL ESSAYS ON THE GAME FRANCHISE
GAME STUDIES
SPEEDRUNNING: INTERVIEWS WITH THE QUICKEST GAMERS
GAME STUDIES
PLAYER AND AVATAR: THE AFFECTIVE POTENTIAL OF VIDEO GAMES
GAME STUDIES
THE PLAY VERSUS STORY DIVIDE IN GAME STUDIES: CRITICAL ESSAYS
GAME DEVELOPMENT
STORYTELLING IN VIDEO GAMES: THE ART OF THE DIGITAL NARRATIVE
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