David Owen, Matthew Wilhelm Kapell
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say Ouch! when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them physically within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the body without organs.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781476667195 | 2017 | 240 | |
English | eBook | ​ | N/A | 2017 | 240 |
TAGS
Authors: #MatthewWilhelmKapell #DavidOwen
Publishers: #McFarland (McFarland)
Languages: #English
Format: #eBook #Paperback
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2017
Genres: #GameStudies
Companies:
N/A
Public Figures: N/A
Games: #Bioshock (Bioshock) #ElderScrolls (The Elder Scrolls V: Skyrim) #TombRaider (Tomb Raider)
Misc:
#StudiesInGaming (Studies in Gaming)
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