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STORYTELLING IN VIDEO GAMES: THE ART OF THE DIGITAL NARRATIVE

Amy M. Green, Matthew Wilhelm Kapell



 

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.


The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781476668765

2017

235

English

eBook

N/A

2017

235

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Year: #Year2017


Companies:

N/A


Public Figures: N/A


Games: #Bioshock (Bioshock) #Fallout (Fallout 4) #MassEffect (Mass Effect series) #TheLastofUs (The Last of Us)

Misc:

#StudiesInGaming (Studies in Gaming)

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