top of page
VGL_Banner_wLogo.png

NARRATIVE DESIGN AND AUTHORSHIP IN BLOODBORNE: AN ANALYSIS OF THE HORROR VIDEOGAME

Madelon Hoedt, Matthew Wilhelm Kapell



 

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781476672182

2019

214

 

TAGS


Publishers: #McFarland (McFarland)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2019


Companies:

#FromSoftware (FromSoftware, Inc.)


Public Figures:

N/A


Games:

#Bloodborne (Bloodborne)


Misc:

#StudiesInGaming (Studies in Gaming)

bottom of page