top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

VIDEO GAMING IN SCIENCE FICTION: A CRITICAL STUDY

Jason Barr, Matthew Wilhelm Kapell



 

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781476666372

2018

194

English

eBook

N/A

2018

194


 

TAGS


Authors: #JasonBarr #MatthewWilhelmKapell

Publishers: #McFarland (McFarland)

Languages: #English

Format: #eBook #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2018

Genres: #GameStudies


Companies:

N/A


Public Figures: N/A


Games: N/A

Misc:

N/A

bottom of page