Jason Barr, Matthew Wilhelm Kapell
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781476666372 | 2018 | 194 | |
English | eBook | ​ | N/A | 2018 | 194 |
TAGS
Authors: #JasonBarr #MatthewWilhelmKapell
Publishers: #McFarland (McFarland)
Languages: #English
Format: #eBook #Paperback
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2018
Genres: #Essays #GameStudies
Companies:
N/A
Public Figures: N/A
Games:
N/A
Misc:
#StudiesInGaming (Studies in Gaming)
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