top of page
Home
About
More
Use tab to navigate through the menu items.
Mail
Year
Language
Popular Publishers
Popular Franchises
Popular Topics
All Books
(8,124)
8,124 posts
No categories yet.
Art/Reference Books
(1,167)
1,167 posts
No categories yet.
Biographies
(119)
119 posts
No categories yet.
Comics / Graphic Novels
(1,244)
1,244 posts
No categories yet.
Cookbooks
(62)
62 posts
No categories yet.
Game Development
(542)
542 posts
No categories yet.
Game Studies
(981)
981 posts
No categories yet.
Non-Fiction
(4,904)
4,904 posts
No categories yet.
Novelizations
(980)
980 posts
No categories yet.
Audiobook
(278)
278 posts
No categories yet.
Children's Books
(582)
582 posts
No categories yet.
Guide/Handbook
(979)
979 posts
No categories yet.
Song Books
(51)
51 posts
No categories yet.
GAME DEVELOPMENT
THE INTERFACE ENVELOPE: GAMING, TECHNOLOGY, POWER
NON-FICTION
SOCIAL, CASUAL AND MOBILE GAMES: THE CHANGING GAMING LANDSCAPE
NON-FICTION
PLAYBACK: A GENEOLOGY OF 1980s BRITISH VIDEOGAMES
GAME STUDIES
EVERY GAME IS AN ISLAND: ENDINGS AND EXTREMITIES IN VIDEO GAMES
NON-FICTION
THE UNPREDICTABILITY OF GAMEPLAY
NON-FICTION
INTERMEDIA GAMES - GAMES INTER MEDIA: VIDEO GAMES AND INTERMEDIALITY
GAME DEVELOPMENT
PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES
NON-FICTION
GAME BOY WORKS: VOLUME I
NOVELIZATIONS
STAR WARS: SHADOWS OF THE EMPIRE
NON-FICTION
GAME BOY WORKS: VOLUME II
GAME STUDIES
DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES
GAME DEVELOPMENT
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
GAME STUDIES
UNSTABLE AESTHETICS: GAME ENGINES AND THE STRANGENESS OF MODDING
GAME STUDIES
GLOBAL ESPORTS: TRANSFORMATION OF CULTURAL PERCEPTIONS OF COMPETITIVE GAMING
NON-FICTION
THE DIGITAL ROLE-PLAYING GAME AND TECHNICAL COMMUNICATION
GAME STUDIES
ANCIENT VIOLENCE IN THE MODERN IMAGINATION: THE FEAR AND THE FURY
GAME STUDIES
ANCIENT GREECE AND ROME IN VIDEO GAMES
GAME STUDIES
WOMEN IN CLASSICAL VIDEO GAMES
GAME STUDIES
CLASSICAL ANTIQUITY IN VIDEO GAMES: PLAYING WITH THE ANCIENT WORLD
GAME DEVELOPMENT
IN-GAME: FROM IMMERSION TO INCORPORATION
NON-FICTION
DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME
GAME STUDIES
GUNS, GRENADES, AND GRUNTS: FIRST-PERSON SHOOTER GAMES
GAME STUDIES
VIOLENT GAMES: RULES, REALISM, AND EFFECT
GAME STUDIES
MUSIC VIDEO GAMES: PERFORMANCE, POLITICS, AND PLAY
bottom of page