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NON-FICTION
HISTORY OF THE NINTENDO 64
NON-FICTION
TÉLÉ START: 40 YEARS OF TV SHOWS ON VIDEO GAMES IN FRANCE
NON-FICTION
GENERATION SMASH BROS.
NON-FICTION
GENERATION RESIDENT EVIL
NON-FICTION
GENERATION ZELDA: 35 YEARS OF LEGENDS
NON-FICTION
PRESS START: 40 YEARS OF VIDEO GAME MAGAZINES IN FRANCE
GAME STUDIES
AMNESIA REMEMBERED: REVERSE ENGINEERING A DIGITAL ARTIFACT
NON-FICTION
THE HISTORY OF THE ADVENTURE VIDEO GAME
NON-FICTION
BEFORE MARIO
NON-FICTION
PIX'N LOVE #39: WOLFENSTEIN 3D
NON-FICTION
THE MAKING OF FINAL FANTASY VII
NON-FICTION
REVOLUTION: THE QUEST FOR GAME DEVELOPMENT GREATNESS
NON-FICTION
GAME OF X V.2: THE LONG ROAD TO XBOX
NON-FICTION
GAME OF X V.1: XBOX
NON-FICTION
THE VIDEO GAME BUSINESS
BIOGRAPHIES
HIDEO KOJIMA: PROGRESSIVE GAME DESIGN FROM METAL GEAR TO DEATH STRANDING
NON-FICTION
THE VIDEO GAMES TEXTBOOK: HISTORY • BUSINESS • TECHNOLOGY
NON-FICTION
RAINBOW-COLORED DIP SWITCHES: FAMICOM INDUSTRY QUEST
NON-FICTION
BUSINESS HOT LINE: FAMICOM SYNDROME - NINTENDO'S MIRACULOUS NEW MEDIA STRATEGY
BIOGRAPHIES
WHEN STARTING A BUSINESS: THE JOB OF CREATING GAMES
NON-FICTION
PROTAGONISTS OF FAMICOM GAMES: PRODUCTION AND DISTRIBUTION OF GAME SOFTWARE
NON-FICTION
BOSS FIGHT BOOKS #32 - DAY OF THE TENTACLE
NON-FICTION
BOSS FIGHT BOOKS #31 - MINESWEEPER
NON-FICTION
PIX'N LOVE #38: TOMB RAIDER
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