Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
Designed by Hironobu Sakaguchi in 1987, Final Fantasy is more than just a game today; it's a true epic, a contemporary mythology that signifies the encounter between the East and the West. Simultaneously, the renowned role-playing game has become a full-fledged franchise, a cult hyper-market capable of self-replicating and spreading like an electronic virus. Final Fantasy has left no facet of the cultural industry untouched, from cinema to animation, from toys to manga. This essay delves deeply into this global trans-media phenomenon, questioning the reasons behind its enduring success.
Final Fantasy. Vivere tra gli indigeni del cyberspace
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#SquareEnix (Square, Squaresoft, Square Enix)
#HironobuSakaguchi (Hironobu Sakaguchi)
#FinalFantasy (Final Fantasy)
#Ludologica (Ludologica #5)