Abe Stein, Anastasia Salter, Carlin Wing, Christopher A. Paul, Emma Witkowski, Henry Lowood, John Markoff, Matt Bouchard, Mel Stanfill, Mia Consalvo, Michael Pennington, Raiford Guins, Ranjodh Singh Dhaliwal, Rune K. L. Nielsen
If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players.
Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology.
EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.
Authors: #AbeStein #AnastasiaSalter #CarlinWing #ChristopherAPaul #EmmaWitkowski #HenryLowood #JohnMarkoff #MattBouchard #MelStanfill #MiaConsalvo #MichaelPennington #RaifordGuins #RanjodhSinghDhaliwal #RuneNielsen
Publishers: #Bloomsbury (Bloomsbury Academic)
#ElectronicArts (EA, Electronic Arts)