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TROPHY CASES: THE THEORY, DESIGN, AND CULTURAL POLITICS OF VIDEO GAME TROPHIES AND ACHIEVEMENTS

  • 3 days ago
  • 1 min read

Dan Staines (Editor), Ryan Scheiding (Editor), Sarah Christina Ganzon (Editor)







An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play.


As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game landscape, this volume asks critical questions about how these systems affect the games we play and the communities that surround them.


Through analyses of a range of video games, from well-known franchises like Call of Duty to overlooked sleeper hits like Nier Automata and even niche otome titles like Hakuoki, contributors approach these award systems from a variety of interdisciplinary perspectives to theorize their incorporation into the contemporary game market, the role they play as a component of game design, and the innovative ways that players choose to (or not to) pursue them.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781666964370

2026

288

English

eBook

ePub - Mobi

9781978762329

2026

288

English

eBook

PDF

9798216265566

2026

288

OTHER NAMES

Trophy Cases: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

TAGS


Publishers: #Bloomsbury (Bloomsbury Academic)

Languages: #English

Accessibility: N/A

Year: #Year2026

Genres: #Essays


Companies:

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Public Figures:

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Games:

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Misc:

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