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VIDEO GAME LEVEL DESIGN: HOW TO CREATE VIDEO GAMES WITH EMOTION, INTERACTION, AND ENGAGEMENT

Michael Salmond



 

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.


Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781350015722

2021

192

English

Hardback

9781350099500

2021

192

English

eBook

9781350015739

2021

192

 

TAGS


Publishers: #Bloomsbury (Bloomsbury Academic)

Languages: #English

Year: #Year2021

Genres: #GameDesign

Companies:

N/A


Public Figures:

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Games: N/A


Misc: N/A

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