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VIRTUAL REALITIES: ATMOSPHERIC EXPERIENCE OF THE PAST IN DIGITAL GAMES

Felix Zimmermann



 

Atmospheres are everywhere: in the workplace, at the football stadium, by the crackling fireplace. They shape our everyday language and have become a natural expression of how we find ourselves in specific environments and how we perceive them. Their influence is far-reaching: Aesthetic atmospheres are closely linked to a contemporary experience-oriented historical culture, whose products and practices claim to establish direct contact with the past.


With the concept of "historical atmospheres," Felix Zimmermann introduces a term for the first time to adequately describe this quest for immediacy. Through in-depth analyses of the digital games Anno 1800 (2019), Assassin's Creed Syndicate (2015), and Dishonored: The Mask of Zorro (2012), the concept is delineated, and the productivity of an atmosphere research informed by theories and methods of public history, game studies, and phenomenology is demonstrated.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783963173240

2023

592

German

eBook


9783963178818

2023

592

OTHER NAMES

  • VIRTUELLE WIRKLICHKEITEN: Atmosphärisches Vergangenheitserleben im Digitalen Spiel

 

TAGS


Publishers: #BüchnerVerlag (Büchner Verlag)

Languages: #German

Accessibility: N/A

Year: #Year2023


Companies:

N/A


Public Figures:

N/A


Games:

#Anno (Anno 1800)

#AssassinsCreed (Assassin's Creed Syndicate)

#Dishonored (Dishonored [Dishonored: Die Maske des Zorns])


Misc:

N/A

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