Felix Zimmermann
Atmospheres are everywhere: in the workplace, at the football stadium, by the crackling fireplace. They shape our everyday language and have become a natural expression of how we find ourselves in specific environments and how we perceive them. Their influence is far-reaching: Aesthetic atmospheres are closely linked to a contemporary experience-oriented historical culture, whose products and practices claim to establish direct contact with the past.
With the concept of "historical atmospheres," Felix Zimmermann introduces a term for the first time to adequately describe this quest for immediacy. Through in-depth analyses of the digital games Anno 1800 (2019), Assassin's Creed Syndicate (2015), and Dishonored: The Mask of Zorro (2012), the concept is delineated, and the productivity of an atmosphere research informed by theories and methods of public history, game studies, and phenomenology is demonstrated.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783963173240 | 2023 | 592 | |
German | eBook | 9783963178818 | 2023 | 592 |
OTHER NAMES
VIRTUELLE WIRKLICHKEITEN: Atmosphärisches Vergangenheitserleben im Digitalen Spiel
TAGS
Authors: #FelixZimmermann
Publishers: #BüchnerVerlag (Büchner Verlag)
Languages: #German
Format: #Hardcover #eBook
Accessibility: N/A
Year: #Year2023
Genres: #GameDesign #GameStudies #WorldHistory
Companies:
N/A
Public Figures:
N/A
Games:
#Anno (Anno 1800)
#AssassinsCreed (Assassin's Creed Syndicate)
#Dishonored (Dishonored [Dishonored: Die Maske des Zorns])
Misc:
N/A
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