top of page
VGL_Banner_wLogo.png

VIRTUAL MEMORY: 20th CENTURY WARS IN COMPUTER GAMES

Steffen Bender



 

Computer games that depict history are part of a popular culture of remembrance: they design historical narratives and thereby generate images of history. As a memory medium, games move in a field of tension between the demand for a realistic representation of history and the possibilities and limitations of the medium. Steffen Bender addresses the question, which has so far hardly been dealt with in historical science, of how the media specifics of computer games affect this virtual memory and which narrative patterns can be observed in the depiction of historical wars of the 20th century.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

9783837621860

2012

264

German

eBook

9783839421864

2014

264

OTHER NAMES

  • Virtuelles Erinnern: Kriege des 20. Jahrhunderts in Computerspielen

 

TAGS


Publishers: #Transcript (Transcript)

Languages: #German

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Komentarze


bottom of page