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NON-FICTION
STARCRAFT: LEGACY OF THE REAL-TIME STRATEGY
GAME STUDIES
THE GAME CULTURE READER
GAME STUDIES
FOUR WAYS OF HEARING VIDEO GAME MUSIC
GAME STUDIES
PERFORMATIVITY IN ART, LITERATURE AND VIDEOGAMES
ART/REFERENCE BOOKS
THE ART OF BLIZZARD ENTERTAINMENT
COMICS / GRAPHIC NOVELS
STARCRAFT: BOOK 1
COMICS / GRAPHIC NOVELS
STARCRAFT II WAR CHEST: NATURE OF THE BEAST - THE COMPLETE COLLECTION
COMICS / GRAPHIC NOVELS
STARCRAFT II WAR CHEST: SHADOW WARS - THE COMPLETE COLLECTION
COMICS / GRAPHIC NOVELS
STARCRAFT: FRONTLINE - VOLUME 4
COMICS / GRAPHIC NOVELS
STARCRAFT: FRONTLINE - VOLUME 3
COMICS / GRAPHIC NOVELS
STARCRAFT: FRONTLINE - VOLUME 2
COMICS / GRAPHIC NOVELS
STARCRAFT: FRONTLINE - VOLUME 1
COMICS / GRAPHIC NOVELS
STARCRAFT: GHOST ACADEMY - VOLUME 3
COMICS / GRAPHIC NOVELS
STARCRAFT: GHOST ACADEMY - VOLUME 2
COMICS / GRAPHIC NOVELS
STARCRAFT: GHOST ACADEMY - VOLUME 1
ART/REFERENCE BOOKS
FORGING WORLDS: STORIES BEHIND THE ART OF BLIZZARD ENTERTAINMENT
NON-FICTION
TO MASTER ENGLISH, YOU ONLY NEED ONE COPY OF STARCRAFT
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
NON-FICTION
VINTAGE GAMES 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES OF ALL TIME
ART/REFERENCE BOOKS
THE CINEMATIC ART OF STARCRAFT
GAME DEVELOPMENT
GAME ARCHITECTURE AND DESIGN
NON-FICTION
THE YEAR IN STARCRAFT II: 2011 - THE ONGOING STORY OF THE WORLD'S GREATEST ESPORT
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
NON-FICTION
100 COMPUTER GAMES TO PLAY BEFORE YOU DIE
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