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VIDEO GAMES AND PROPAGANDA

Marco Accordi Rickards, Alessia Padula



 

Can a video game convey a propagandistic idea? It is this almost science-fiction-flavored question that the volume you are holding in your hands aims to answer. An investigation into the unparalleled power of interactive works to convey an idea in a meaningful and visceral way. By retracing a series of seminal case histories, we will explore all those episodes in which video games have been used to manipulate modes and patterns of thought. From the subversive titles of "Molleindustria" to "Crisis in Kremlin" and all the way to "America's Army," to reflect, understand, and deeply comprehend the most revolutionary art form of the 21st century: the video game.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788865073063

2012

96

OTHER NAMES

  • Videogiochi e propaganda

 

TAGS


Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2012


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #1)

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