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VIDEO GAME PANDEMIC

  • 2 hours ago
  • 1 min read

João Varella (Author), Tadeu Breda (Editor)





In this book, João Varella presents a series of essays that deepen the examination of video games in the pandemic context, combining art, economics, and technology in discussions ranging from specific topics, such as the reception of the season’s most anticipated releases and new consoles, to broader issues like representation and accessibility.


As screens have become a refuge in our societies, providing comfort and, even virtually, interaction with others, video games are at the center of the storm. Seemingly harmless games are just the visible tip of enormous entertainment industry interests, intertwined with advertising campaigns and political strategies aimed at attracting consumers and followers.


Through the joystick, computer, or mobile device, video games are embedded in our culture, wielding enormous influence. Even if one doesn’t see, or play, them, it’s better not to ignore them.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

Paperback


9786587235653

2021

144

Portuguese

eBook


9786587235646

2022

173

OTHER NAMES

Video Game Pandemic Videogame Pandemia

TAGS


Authors/Artists: #JoaoVarella #TadeuBreda

Publishers: #ElefanteEditora (Elefante Editora)

Languages: #Portuguese

Accessibility: N/A

Genres: #Essays


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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