VIDEO GAME ART: CONCEPTS AND TECHNIQUES
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Jesus de Paula Assis
Pong, Pac-Man, Tetris, Lara Croft, 3D games that require specific settings or other interfaces, online games, and games made specifically for mobile phones. Video games are part of our daily lives and have become a true culture, involving both users and creators.
More than just an introduction to the world of gaming, Video Game Art by Jesus de Paula Assis aims to present a series of fundamental concepts and techniques for both making and playing games, while also showing how this has evolved over recent decades. The text addresses the transformation of games, practical rules for design, and potential challenges in gameplay, such as those posed simply by the presence of a computer or console.
By discussing the lived experience of playing, thinking about, and creating games, the book highlights some of the influences of video games on new forms of perception and interaction between the physical and virtual worlds. These ideas also point to the limits and possibilities of experimental fields in contemporary art and culture.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9788598325514 | 2007 | 96 |
OTHER NAMES
Video Game Art: Concepts and Techniques Arte do Videogame: Conceitos e Técnicas
TAGS
Authors/Artists: #JesusdePaulaAssis
Publishers: #AlamedaEditorial (Alameda Editorial)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2007
Genres: #GameDesign
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