top of page
VGL_Banner_wLogo.png

VIDEO GAME ART: CONCEPTS AND TECHNIQUES

  • 2 hours ago
  • 1 min read

Jesus de Paula Assis





Pong, Pac-Man, Tetris, Lara Croft, 3D games that require specific settings or other interfaces, online games, and games made specifically for mobile phones. Video games are part of our daily lives and have become a true culture, involving both users and creators.


More than just an introduction to the world of gaming, Video Game Art by Jesus de Paula Assis aims to present a series of fundamental concepts and techniques for both making and playing games, while also showing how this has evolved over recent decades. The text addresses the transformation of games, practical rules for design, and potential challenges in gameplay, such as those posed simply by the presence of a computer or console.


By discussing the lived experience of playing, thinking about, and creating games, the book highlights some of the influences of video games on new forms of perception and interaction between the physical and virtual worlds. These ideas also point to the limits and possibilities of experimental fields in contemporary art and culture.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

Paperback


9788598325514

2007

96

OTHER NAMES

Video Game Art: Concepts and Techniques Arte do Videogame: Conceitos e Técnicas

TAGS


Authors/Artists: #JesusdePaulaAssis

Publishers: #AlamedaEditorial (Alameda Editorial)

Languages: #Portuguese

Format: #Paperback

Accessibility: N/A

Year: #Year2007

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page