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VIDEO GAME AVATARS: HOW VIRTUAL HEROES, DOLLS, AND ANGELS ARE CREATED

  • 1 day ago
  • 1 min read

Alexander Suslov, Ieronim K.





Sometimes being yourself can be a little boring. Ancient gods transformed into animals, out of cunning and for fun. In video games, we drive cars and spaceships, become cyborgs, tomb raiders, yellow blobs, or octopuses in business suits. Behind every new body lies the work of game designers, programmers, actors, and artists, and there are no ready-made answers to many questions about how virtual bodies are created.


This book explores how virtual bodies are created and the principles by which they work. Why is falling more fun than flying in games? Why do some players create idealized versions of themselves, while others sculpt grotesque monsters? How does technology affect relationships when avatars, rather than people, meet? How do games help us feel strong or agile?


Video Game Avatars: How Virtual Heroes, Dolls, and Angels Are Created will appeal to developers and gamers who want to gain a deeper understanding of the nature of game bodies, worlds, and their interactions.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Russian

Hardcover


9785171621698

2026

320

OTHER NAMES

Video Game Avatars: How Virtual Heroes, Dolls, and Angels Are Created

Аватары видеоигр. Как создаются виртуальные герои, куклы и ангелы

TAGS


Authors: #AlexanderSuslov #IeronimK

Publishers: #AST (AST)

Languages: #Russian

Format: #Hardcover

Accessibility: N/A

Year: #Year2026

Genres: #GameDesign


Companies: 

N/A


Public Figures:

N/A


Games:

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Misc:

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