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GAMES AND AVATARS: THE EVOLUTION OF GAMES IN A DIGITAL CONTEXT

  • 2h
  • 1 min read

Renata Monty





The book Games and Avatars: The Evolution of Games in a Digital Context traces the history of video games, from Tennis for Two (1958) to the most modern consoles, such as PlayStation, Xbox, and Nintendo Wii. Considering the complexity of games in terms of cognitive and sensorimotor skills, the author explores how players’ abilities have been refined across seven generations.


Beyond entertainment, the book suggests that games can be useful in learning processes, challenging players in playful ways to solve problems. The retrospective covers industry hits such as Pong -Telejogo (1975), Pac-Man - Atari (1980), Alex Kidd - Master System (1987), Super Mario World - Super Nintendo (1991), Final Fantasy - PlayStation (1997), Halo: Combat Evolved - Xbox (2001), and GTA 4 - PlayStation 3.


A fun and dynamic read, the book reflects on the role of games in digital culture and their value for contemporary society.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

Paperback


9786558207559

2021

171

OTHER NAMES

Games and Avatars: The Evolution of Games in a Digital Context Games e Avatares: A Evolução dos Jogos no Contexto Digital

TAGS


Authors/Artists: #RenataMonty

Publishers: #ApprisEditora (Appris Editora)

Languages: #Portuguese

Format: #Paperback

Accessibility: N/A

Year: #Year2021


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

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