GAMES AND AVATARS: THE EVOLUTION OF GAMES IN A DIGITAL CONTEXT
- 2h
- 1 min read
Renata Monty
The book Games and Avatars: The Evolution of Games in a Digital Context traces the history of video games, from Tennis for Two (1958) to the most modern consoles, such as PlayStation, Xbox, and Nintendo Wii. Considering the complexity of games in terms of cognitive and sensorimotor skills, the author explores how players’ abilities have been refined across seven generations.
Beyond entertainment, the book suggests that games can be useful in learning processes, challenging players in playful ways to solve problems. The retrospective covers industry hits such as Pong -Telejogo (1975), Pac-Man - Atari (1980), Alex Kidd - Master System (1987), Super Mario World - Super Nintendo (1991), Final Fantasy - PlayStation (1997), Halo: Combat Evolved - Xbox (2001), and GTA 4 - PlayStation 3.
A fun and dynamic read, the book reflects on the role of games in digital culture and their value for contemporary society.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9786558207559 | 2021 | 171 |
OTHER NAMES
Games and Avatars: The Evolution of Games in a Digital Context Games e Avatares: A Evolução dos Jogos no Contexto Digital
TAGS
Authors/Artists: #RenataMonty
Publishers: #ApprisEditora (Appris Editora)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2021
Genres: #GeneralHistory #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A






Comments