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THE SPRITE DECADE: AN ARCHITECTURE ANALYSIS OF HOME VIDEO GAME CONSOLES FROM 1983 TO 1990

  • Writer: Dean Guadagno
    Dean Guadagno
  • May 24
  • 1 min read

Rodrigo Copetti




Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.


This volume includes the hardware and software analysis of the NES / Famicom (1983), Master System (1985), PC Engine / TurboGrafx-16 (1987), Mega Drive / Genesis (1988), SNES (1990), and Neo Geo (1990)—an iconic collection I have dubbed 'The Sprite Decade'.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9798284408919

2025

240

OTHER NAMES

The Sprite Decade: An Architecture Analysis of Home Video Game Consoles from 1983 to 1990

TAGS


Authors: #RodrigoCopetti (Rodrigo Copetti)

Publishers: #SelfPublished

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2025

Genres: #Technical


Companies: 

#NEC (NEC)

#Nintendo (Nintendo)

#Sega (Sega)

#SNK (SNK)


Public Figures:

N/A


Games:

N/A


Misc:

#Hardware (Hardware)

#MasterSystem (Sega Master System) #MegaDrive (Sega Mega Drive, Sega Genesis)

#NeoGeo (Neo Geo)

#NES (NES, Famicom, Nintendo Entertainment System)

#SNES (SNES, Super Nintendo Entertainment System)

#TurboGrafx16 (TurboGrafx-16, PC Engine)


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