THE SPRITE DECADE: AN ARCHITECTURE ANALYSIS OF HOME VIDEO GAME CONSOLES FROM 1983 TO 1990
- Dean Guadagno
- May 24
- 1 min read
Rodrigo Copetti
Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.
This volume includes the hardware and software analysis of the NES / Famicom (1983), Master System (1985), PC Engine / TurboGrafx-16 (1987), Mega Drive / Genesis (1988), SNES (1990), and Neo Geo (1990)—an iconic collection I have dubbed 'The Sprite Decade'.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9798284408919 | 2025 | 240 |
OTHER NAMES
The Sprite Decade: An Architecture Analysis of Home Video Game Consoles from 1983 to 1990
TAGS
Authors: #RodrigoCopetti (Rodrigo Copetti)
Publishers: #SelfPublished
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2025
Genres: #Technical
Companies:
#NEC (NEC)
#Nintendo (Nintendo)
#Sega (Sega)
#SNK (SNK)
Public Figures:
N/A
Games:
N/A
Misc:
#Hardware (Hardware)
#MasterSystem (Sega Master System) #MegaDrive (Sega Mega Drive, Sega Genesis)
#NeoGeo (Neo Geo)
#NES (NES, Famicom, Nintendo Entertainment System)
#SNES (SNES, Super Nintendo Entertainment System)
#TurboGrafx16 (TurboGrafx-16, PC Engine)











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