In the early 1990s, point'n click was one of the most popular genres. Via graphic interfaces and in particular the generalized use of the mouse on the computer, video games are incredible storytellers. A narrative genre propelled by the advent of graphical interfaces, the point'n click will impose essential authors such as Roberta Williams, co-founder of the American giant Sierra On-Line, but also Ron Gilbert and Gary Winnick, creators of Maniac Mansion or even Tim Schafer (Day of the Tentacle) at the eternal competitor LucasArts. From the irresistible The Secret of Monkey Island to the chilling Phantasmagoria, passing by the phlegmatic Tex Murphy of Under a Killing Moon, the golden age of the dot' n click is populated by emblematic characters and worlds that this book aims to rediscover. To grasp all the importance of the genre, it is a question of resituating its place within a global evolution of the graphic adventure game, taking its roots in the textual interfaces gradually enriched with visuals in the 1980s, but also initiating in the long term a narrative "tradition" from which flow modern experiences that are more fluid but still regularly designated, more or less pertinently, as belonging to an extended "point'n click" family. Far from being confined to a pure technical device associated with the use of the mouse, the notion of point' n click rhymes with great adventure on both microcomputers and consoles, but also new technologies or yet to be invented. Malleable and protean because passed through different eras and currents, the exercise of the point'n click game has regularly highlighted authors, aiming to sublimate, transfigure or consecrate the codes of the narrative genre, which you will find in this book. Bon voyage among these titles, creators and studios that have given the genre its letters of nobility over the decades.
L'Histoire du Point 'n' Click