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REZ: THE AESTHETICS OF CODE, THE ART OF VIDEO GAMES

Cristiano Poian



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


In this essay, the video game work of Tetsuya Mizuguchi, one of the most original examples of an auteur video game, is examined from various perspectives using novel methodologies in the field of game studies. Rez is analyzed both as a video game and as an artistic work closely connected to the tradition of synesthetic research in painting, avant-garde and experimental cinema, and video art. Based on this analysis, the author formulates a theory on the role of code and computer language in defining the new technological aesthetics of digital media.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840012230

2007

128

Italian

eBook

N/A

2007

128

OTHER NAMES

  • Rez. L'estetica del codice, l'arte del videogioco

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Accessibility: N/A

Year: #Year2007


Companies:

#Sega (Sega)

#UnitedGameArtists (United Game Artists)


Public Figures:

#TetsuyaMizuguchi (Tetsuya Mizuguchi)


Games:

#Rez (Rez)


Misc:

#Ludologica (Ludologica #11)

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