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MULTI-THREADED GAME ENGINE DESIGN

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 days ago
  • 1 min read

Jonathan S. Harbour




Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.


Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781435454170

2010

592

OTHER NAMES

Multi-Threaded Game Engine Design

TAGS


Publishers: #CengageLearning (Cengage Learning PTR)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2010


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

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