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GAME ENGINE GEMS 1

Eric Lengyel



 

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780763778880

2010

362

English

eBook

N/A

2010

362

 

TAGS


Authors: #AdrianHirst #AndersHast #AurelioReis #BalázsTóth #BradWerth #ColtMcAnlis #DanielHiggins #DavidWilliams #EricLengyel #FrankKane #JanKrassnigg #JasonHughes #JeremyMoore #JohnBolton #JonParise #KhalidDjado #KurtPelzer #LászlóSzirmayKalos #MartinLinklater #RémiArnaud #RichardEgli #RonBarbosa #SebastienSchertenleib #SimonFranco #TamásUmenhoffer

Publishers: #Routledge (Routledge)

Languages: #English

Format: #Hardcover #eBook

Accessibility: N/A

Year: #Year2010

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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