Eric Lengyel
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | ​ | 9780763778880 | 2010 | 362 |
English | eBook | ​ | N/A | 2010 | 362 |
TAGS
Authors: #AdrianHirst #AndersHast #AurelioReis #BalázsTóth #BradWerth #ColtMcAnlis #DanielHiggins #DavidWilliams #EricLengyel #FrankKane #JanKrassnigg #JasonHughes #JeremyMoore #JohnBolton #JonParise #KhalidDjado #KurtPelzer #LászlóSzirmayKalos #MartinLinklater #RémiArnaud #RichardEgli #RonBarbosa #SebastienSchertenleib #SimonFranco #TamásUmenhoffer
Publishers: #Routledge (Routledge)
Languages: #English
Format: #Hardcover #eBook
Accessibility: N/A
Year: #Year2010
Genres: #GameDesign
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