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GAME ENGINE GEMS 3

Eric Lengyel



 

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.


The book is divided into four broad categories pertaining to game engine development:

  • Graphics and rendering

  • Physics

  • General programming

  • Character control and artificial intelligence

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781498755658

2016

324

English

eBook

N/A

2016

324

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2016

Genres: #GameDesign


Companies:

N/A


Public Figures:

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Games:

N/A


Misc:

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