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MODELING A CHARACTER IN 3DS MAX - SECOND EDITION

  • Writer: Leslie Rising
    Leslie Rising
  • 18 minutes ago
  • 1 min read

Paul Steed





In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3DS Max Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.


  • Learn how to:

  • Model with primitives

  • Use extrusions and Booleans

  • Mirror and reuse models

  • Optimize the mesh

  • Create and apply textures

  • Loft shapes

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

Second

9781598221350

2005

600

OTHER NAMES

Modeling A Character in 3DS Max (Wordware Game and Graphics Library)

TAGS


Authors: #PaulSteed

Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2005

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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