top of page
VGL_Banner_wLogo.png

LUDONARRATIVE SYNCHRONICITY IN THE 'BIOSHOCK' TRILOGY

  • Writer: Dean Guadagno
    Dean Guadagno
  • 57 minutes ago
  • 1 min read

Lyz Reblin-Renshaw





This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783030638672

2020

88

English

Paperback

1st Edition

9783030638702

2021

88

English

eBook

1st Edition

9783030638689

2020

88

OTHER NAMES

Ludonarrative Synchronicity in the 'BioShock' Trilogy

TAGS


Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

Accessibility: N/A

Year: #Year2020


Companies:

N/A


Public Figures: N/A


Games: #Bioshock (Bioshock)


Misc:

N/A

Comments


bottom of page