"It's only during the act of playing itself that the true allure of the game becomes apparent to the player." Rooted in this assertion, the concept of interactive storytelling in computer games draws parallels to the adventure game genre.
This book meticulously dissects adventure games, a classic genre that seems to have witnessed multiple commercial peaks and declines. It delves deep into their early iterations as pioneers of interactive storytelling within the digital medium, both on theoretical and historical genre levels. In this endeavor, a toolkit of conceptual instruments is constructed, drawing from diverse fields of knowledge. This toolkit not only facilitates a comparative analysis of various references to adventure games but also supports the dynamic academic exploration of computer games. Central themes revolve around the conceptualization, immersion, and culmination of interactive narratives in the digital realm of computers.
A key thesis of this book is that adventure games embody a complex hybrid phenomenon. Across their historical evolution to the present day, they have forged increasingly seamless blends of the "game" and "narrative" categories. These categories, while fundamentally separate cultural forms, are far from incompatible modes of communication. Moreover, the incorporation of Eco's concept of openness acts as a bridge, acknowledging the player's perspective and aligning with a user-centric approach.
The robust theoretical foundation serves as an apt terminological tool for meticulously comparing diverse historical references in adventure games, encompassing the evolution into modern mixed genres.
Interactive Storytelling im Computerspiel: Adventure Games im Spiegel polymedialer Einflüsse
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)