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HOW TO CREATE VEGETATION ENVIRONMENTS FOR GAME BACKGROUNDS

  • 1 day ago
  • 2 min read

Chico Spans (Author), Ryo Kato (Editor)



  • Paperback Edition
  • Digital Edition

Move beyond backgrounds made by simply placing assets.


Master the lasting principles of vegetation creation, skills that won’t become obsolete with every tool update.


Vegetation has a major impact on the visual quality of a game. While online libraries make it easy to download assets and build decent-looking scenes, can you explain why plants take the forms they do and how to create convincing vegetation from scratch?


This book is a comprehensive guide to creating high-quality vegetation for games from the ground up. Using industry-standard tools such as Unreal Engine 5, Blender, SpeedTree, and Substance Designer, it teaches processes and ways of thinking that will remain useful throughout your career, not just isolated tutorials.


What you’ll learn:

  • A hybrid approach combining hands-on and procedural workflows

  • Creating custom texture atlases from photographs and using photogrammetry with RealityScan

  • The theory behind technical settings, including vertex colors and wind shaders

  • Building vegetation from reference gathering through modeling, shaders, and final UE5 scene integration

  • Procedural tree creation with SpeedTree v9.5/v10

  • Realistic wind materials and environmental optimization in UE5


Ideal for intermediate environment artists, background modelers, and game developers looking to create original vegetation and raise their visual quality beyond pre-made assets.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN / ASIN

YEAR

PAGES

Japanese

Paperback


9784862466723

2026

216

Japanese

eBook


B0HB3PQHQ4

2026

216

OTHER NAMES

How to Create Vegetation Environments for Game Backgrounds: Realistic Vegetation Created with UE5 + Blender + SpeedTree

ゲーム背景のための植生環境のつくり方: UE5+Blender+SpeedTreeで再現するリアルな植物

TAGS


Publishers: #BornDigital (Born Digital, Inc.)

Languages: #Japanese

Accessibility: N/A

Year: #Year2026

Genres: #GameDesign


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

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