HOW TO CREATE VEGETATION ENVIRONMENTS FOR GAME BACKGROUNDS
- 1 day ago
- 2 min read
Chico Spans (Author), Ryo Kato (Editor)
Paperback Edition Digital Edition
Move beyond backgrounds made by simply placing assets.
Master the lasting principles of vegetation creation, skills that won’t become obsolete with every tool update.
Vegetation has a major impact on the visual quality of a game. While online libraries make it easy to download assets and build decent-looking scenes, can you explain why plants take the forms they do and how to create convincing vegetation from scratch?
This book is a comprehensive guide to creating high-quality vegetation for games from the ground up. Using industry-standard tools such as Unreal Engine 5, Blender, SpeedTree, and Substance Designer, it teaches processes and ways of thinking that will remain useful throughout your career, not just isolated tutorials.
What you’ll learn:
A hybrid approach combining hands-on and procedural workflows
Creating custom texture atlases from photographs and using photogrammetry with RealityScan
The theory behind technical settings, including vertex colors and wind shaders
Building vegetation from reference gathering through modeling, shaders, and final UE5 scene integration
Procedural tree creation with SpeedTree v9.5/v10
Realistic wind materials and environmental optimization in UE5
Ideal for intermediate environment artists, background modelers, and game developers looking to create original vegetation and raise their visual quality beyond pre-made assets.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN / ASIN | YEAR | PAGES |
Japanese | Paperback | 9784862466723 | 2026 | 216 | |
Japanese | eBook | B0HB3PQHQ4 | 2026 | 216 |
OTHER NAMES
How to Create Vegetation Environments for Game Backgrounds: Realistic Vegetation Created with UE5 + Blender + SpeedTree
ゲーム背景のための植生環境のつくり方: UE5+Blender+SpeedTreeで再現するリアルな植物
TAGS
Authors: #ChicoSpans, #RyoKato
Publishers: #BornDigital (Born Digital, Inc.)
Languages: #Japanese
Format: #eBook #Paperback
Accessibility: N/A
Year: #Year2026
Genres: #GameDesign
Companies:
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Public Figures:
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Games:
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Misc:
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