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CREATING HIGH-QUALITY VEGETATION FOR GAMES

  • Writer: Dean Guadagno
    Dean Guadagno
  • 15 hours ago
  • 1 min read

Chico Spans




This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.


Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.


This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032794808

2025

212

English

Paperback


9781032785646

2025

212

English

eBook


N/A

2025

212

OTHER NAMES

Creating High-Quality Vegetation for Games

TAGS


Authors: #ChicoSpans

Publishers: #CRCPress (CRCPress)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameDesign


Companies: 

N/A


Public Figures:

N/A


Games:

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Misc:

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