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HIDEO KOJIMA: PROGRESSIVE GAME DESIGN FROM METAL GEAR TO DEATH STRANDING

Bryan Hikari Hartzheim



 

An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding.


As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels.


Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9798765101698

2023

256

English

Hardback

9798765101681

2023

256

English

eBook

9798765101667

2023

256

 

TAGS


Authors: #BryanHikariHartzheim

Publishers: #Bloomsbury (Bloomsbury Academic)

Languages: #English

Year: #Year2023

Companies:

#KojimaProductions (Kojima Productions)

#Konami (Konami)


Public Figures:

#HideoKojima (Hideo Kojima [小島 秀夫])


Games: #DeathStranding (Death Stranding)

#MetalGear (Metal Gear Solid)

#Policenauts (Policenauts)

#Snatcher (Snatcher)


Misc: #InfluentialVideoGameDesigners (Influential Video Game Designers)

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