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GAMING AND GEOGRAPHY

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1h
  • 2 min read

Barbara Feulner, Begoña Cadiñanos Martínez, Blake Byron Walker, Daniel Bos, Dietmar Meinel, Dominik Kremer, Erik Champion, Gernot Hausar, Jan Adamowski, Jasper Janssen, Johannes Ebenau, Laura Gilbert, León von der Burg, Martin Fuchs, Michael Morawski, Naomi Pappenberger-Muench, Pablo Martín Domínguez, Robert Lämmchen, Ruth García Martín, Sabine Lippert, Sascha Pöhlmann, Sarah Jelinski, Sebastian Wolff-Seidel, Simon Wellisch, Stephan Pietsch, Steven Jean, Wietske Medema





This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.


Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.


A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.


"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783031422591

2024

323

English

Paperback

1st Edition

9783031422621

2025

323

English

eBook

1st Edition

9783031422607

2025

323

OTHER NAMES

Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education)

TAGS


Publishers: #SpringerNature (Springer Cham)

Languages: #English

Accessibility: N/A


Companies:

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Games: N/A


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