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GAME ENGINEERING: GRUNDLEGENDE KONZEPTE UND TECHNIKEN

  • 1 hour ago
  • 1 min read

Frank Dopatka




This book presents the technical foundations of modern game engines from an architectural and software engineering perspective.


It provides a systematic understanding of key concepts such as component architecture, the game loop, rendering pipelines, physics simulation, state models, animation systems, audio integration, and network architectures. The focus is not on any specific engine, but on the underlying principles, design patterns, and technical relationships used in professional game engine systems.

Numerous easy-to-follow code examples—primarily in Python and PyGame—illustrate these concepts and enable readers to understand core mechanisms independently and reproduce them in any engine. The book is aimed at computer science students, aspiring game developers, and technically minded developers who want to gain a solid understanding of modern game engine architecture.


Contents:

  • Architecture and component models of modern game engines

  • Game loops, event processing, and system integration

  • Rendering fundamentals and pipeline models

  • Physics simulation and collision detection

  • State models and gameplay logic

  • Animation and audio systems

  • Network architectures and multiplayer fundamentals

  • Resource management and performance optimization

  • Algorithms in game development

  • Software engineering principles in engine design

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783446485334

2026

400

German

eBook


9783446488090

2026

1175

OTHER NAMES

Game Engineering: Grundlegende Konzepte und Techniken

TAGS


Authors: #FrankDopatka

Publishers: #CarlHanserVerlag (Carl Hanser Verlag GmbH)

Languages: #German

Year: #Year2026

Genres: #GameDesign


Companies: 

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Public Figures:

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Games:

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Misc:

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