GAME ENGINEERING: GRUNDLEGENDE KONZEPTE UND TECHNIKEN
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Frank Dopatka
This book presents the technical foundations of modern game engines from an architectural and software engineering perspective.
It provides a systematic understanding of key concepts such as component architecture, the game loop, rendering pipelines, physics simulation, state models, animation systems, audio integration, and network architectures. The focus is not on any specific engine, but on the underlying principles, design patterns, and technical relationships used in professional game engine systems.
Numerous easy-to-follow code examples—primarily in Python and PyGame—illustrate these concepts and enable readers to understand core mechanisms independently and reproduce them in any engine. The book is aimed at computer science students, aspiring game developers, and technically minded developers who want to gain a solid understanding of modern game engine architecture.
Contents:
Architecture and component models of modern game engines
Game loops, event processing, and system integration
Rendering fundamentals and pipeline models
Physics simulation and collision detection
State models and gameplay logic
Animation and audio systems
Network architectures and multiplayer fundamentals
Resource management and performance optimization
Algorithms in game development
Software engineering principles in engine design
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Hardcover | 9783446485334 | 2026 | 400 | |
German | eBook | 9783446488090 | 2026 | 1175 |
OTHER NAMES
Game Engineering: Grundlegende Konzepte und Techniken
TAGS
Authors: #FrankDopatka
Publishers: #CarlHanserVerlag (Carl Hanser Verlag GmbH)
Languages: #German
Format: #eBook #Hardcover
Accessibility: #EnhancedTypesetting #PageFlip
Year: #Year2026
Genres: #GameDesign
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