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DESIGNING GAMES: A GUIDE TO ENGINEERING EXPERIENCES

  • Writer: Dean Guadagno
    Dean Guadagno
  • Mar 23, 2024
  • 1 min read

Updated: Oct 12

Tynan Sylvester




Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences, a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.


In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.


  • Create game mechanics to trigger a range of emotions and provide a variety of play

  • Explore several options for combining narrative with interactivity

  • Build interactions that let multiplayer gamers get into each other's heads

  • Motivate players through rewards that align with the rest of the game

  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics

  • Plan, test, and analyze your design through iteration rather than deciding everything up front

  • Learn how your game's market positioning will affect your design

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781449337933

2013

413

English

eBook

N/A

2013

413

Korean

Paperback

9791192820095

2024

777

OTHER NAMES

Designing Games: A Guide To Engineering Experiences

게임 기획의 정석

TAGS


Publishers: #OReillyMedia (O'Reilly Media) #StarBeez (StarBeez [스타비즈])

Languages: #English #Korean

Genres: #GameDesign


Companies: N/A


Public Figures:

N/A


Games: N/A


Misc:

N/A

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