Tracy Fullerton
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience.
Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.
The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 1st Edition | 9781578202225 | 2004 | 480 |
English | eBook | 1st Edition | N/A | 2004 | 480 |
English | Paperback | 2nd Edition | 9780240809748 | 2008 | 480 |
English | eBook | 2nd Edition | N/A | 2008 | 480 |
English | Paperback | 3rd Edition | 9781482217162 | 2014 | 535 |
English | eBook | 3rd Edition | N/A | 2014 | 535 |
English | Paperback | 4th Edition | 9781138098770 | 2018 | 522 |
English | eBook | 4th Edition | N/A | 2018 | 522 |
English | Paperback | 5th Edition | 9781032607009 | 2024 | 554 |
English | eBook | 5th Edition | N/A | 2024 | 554 |
OTHER NAMES
Game Design Workshop: Designing, Prototyping, and Playtesting Games
TAGS
Authors: #TracyFullerton
Publishers: #CRCPress (CRC Press)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
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Misc:
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