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GAME AUDIO PROGRAMMING 5: PRINCIPLES AND PRACTICES

  • Writer: Dean Guadagno
    Dean Guadagno
  • 13 minutes ago
  • 2 min read

Charlie Huguenard, Christian Tronhjem, Colin Walder, David Su, Guy Somberg, Fiach O’Donnell, Jon Mitchell, Michael Filion, Pablo Schwilden Diaz, Robert Bantin, Roberto Bender





Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.


Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.


This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you’re just the lucky soul who gets to do the work, this book is for you!

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032856339

2025

366

English

Paperback

​1st

9781032852850

2025

366

English

eBook

​

N/A



OTHER NAMES

Game Audio Programming 5 - Principles and Practices

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025


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Games: N/A


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