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GAME AUDIO PROGRAMMING 3: PRINCIPLES AND PRACTICES

Guy Somberg, Florian Füsslin, Robert Bantin, Nic Taylor, Michael Filion, Tomas Neumann, Ethan Geller, Aaron McLeran, Robert Gay, Jon Mitchell, Charlie Huguenard



 

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.


The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.


This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780367354138

2020

258

English

Paperback

9780367348045

2020

258

English

eBook

N/A

2020

258


 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2020


Companies:

N/A


Public Figures: N/A


Games: N/A


Misc:

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