top of page
VGL_Banner_wLogo.png

DIRECT3D SHADERX: VERTEX & PIXEL SHADER TIPS AND TRICKS

  • Writer: Leslie Rising
    Leslie Rising
  • 1 hour ago
  • 1 min read

Wolfgang F. Engel (Editor)




Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556220418

1996

500

OTHER NAMES

Direct3D SHADERX: Vertex & Pixel Shader Tips and Tricks (Wordware Game Developer's Library)

TAGS


Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year1996

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

bottom of page