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DEMYSTIFYING GAME STUDIES

  • Writer: Tommy Foo
    Tommy Foo
  • Sep 13, 2025
  • 1 min read

Updated: 6 days ago

Michael Heron




The book is organized around several evaluative lenses, each supported with case studies. These lenses approach the analysis of games from different perspectives, outlining some of the important foundational work from game studies and other relevant disciplines, and then relating it widely across a corpus of modern titles. The book cover video games, roleplaying games and board-games, along with digressions into other more obscure areas such as LARPs, Mega-Games, and Non-Games. Each of the main areas calls back to how each of the evaluative lenses of the book could be used to illuminate intersections of medium and theoretical perspectives. The provided case studies then offer deeper dives into titles of particular significance.


This book will be suitable for students in games-related courses at multiple levels of the curriculum, game critics, and those that simply want to develop more interesting and nuanced opinions on games.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032869858

2025

336

English

Paperback

1st

9781032868578

2025

336

English

eBook

1st

N/A

2025

336

OTHER NAMES

Demystifying Game Studies

TAGS


Authors: #MichaelHeron

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameStudies


Companies:

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Public Figures:

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Misc:

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