DEMYSTIFYING GAME STUDIES
- Tommy Foo
- 3 hours ago
- 1 min read
Michael Heron
The book is organized around several evaluative lenses, each supported with case studies. These lenses approach the analysis of games from different perspectives, outlining some of the important foundational work from game studies and other relevant disciplines, and then relating it widely across a corpus of modern titles. The book cover video games, roleplaying games and board-games, along with digressions into other more obscure areas such as LARPs, Mega-Games, and Non-Games. Each of the main areas calls back to how each of the evaluative lenses of the book could be used to illuminate intersections of medium and theoretical perspectives. The provided case studies then offer deeper dives into titles of particular significance.
This book will be suitable for students in games-related courses at multiple levels of the curriculum, game critics, and those that simply want to develop more interesting and nuanced opinions on games.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 1st | 9781032869858 | 2026 | 280 |
English | Paperback | 1st | 9781032868578 | 2026 | 336 |
TAGS
Authors: #MichaelHeron
Publishers: #CRCPress (CRC Press)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Year: #Year2025
Genres: #GameStudies
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